Using the Knight to Dominate the Endgame
From Good to Great: Pro-Level Tips
The Almighty Outpost
A knight planted on a weak square deep in enemy territory, especially one supported by a pawn, is a monster. This "outpost" cannot be driven away by pawns and can control critical squares, often being more powerful than a "bad" bishop or even a passive rook.
Knights Excel at Blockading
Because of its ability to control squares of both colors, a knight is the perfect piece to blockade an enemy passed pawn. Placing a knight directly in front of a pawn can halt its advance indefinitely while your king handles other business.
A Move That Made History: Study by Grigoriev, 1932
This famous study demonstrates the unique challenge of a knight endgame. White must win, but it's not simple. The solution requires a deep understanding of knight movement and the concept of corresponding squares. White's knight must execute a complex maneuver to both support its own king and restrict the enemy king, eventually forcing the win. It shows that knight endgames are about calculation and understanding the piece's geometry.
The Winning Combination: 1. Nxe3 Ke4 2. Nc4!